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rendering equation造句

"rendering equation"是什么意思   

例句与造句

  1. True photorealism occurs when the rendering equation is closely approximated or fully implemented.
  2. The view factors are used as coefficients in a linear system of rendering equations.
  3. The physical basis for the rendering equation is the law of conservation of energy.
  4. Note that a solution to the rendering equation is the function L _ o.
  5. Solving the rendering equation for any given scene is the primary challenge in realistic rendering.
  6. It's difficult to find rendering equation in a sentence. 用rendering equation造句挺难的
  7. Mathematically, in order to evaluate the rendering equation, one must evaluate several integrals.
  8. "' Fireflies "'are numerical instabilities in solving the rendering equation.
  9. The rendering equation and its use in computer graphics was presented by James Kajiya in 1986.
  10. Implementing the rendering equation gives true photorealism, as the equation describes every physical effect of light flow.
  11. Path Tracing was introduced then as an algorithm to find a numerical solution to the integral of the rendering equation.
  12. These contributions include : Gouraud shading, the Phong reflection model, the Phong shading method, and the rendering equation.
  13. At this point, the rendering equation is used to calculate the surface radiance leaving the point of intersection in the direction of the ray that struck it.
  14. Metropolis Light Transport is an unbiased method that, in some cases ( but not always ), converges to a solution of the rendering equation faster than other unbiased algorithms such as path tracing or bidirectional path tracing.
  15. Also in the field of realistic rendering, the general rendering equation of David Immel and James Kajiya was developed in 1986-an important step towards implementing global illumination, which is necessary to pursue photorealism in computer graphics.
  16. Unlike path tracing, bidirectional path tracing, volumetric path tracing and Metropolis light transport, photon mapping is a " biased " rendering algorithm, which means that averaging many renders using this method does not converge to a correct solution to the rendering equation.
  17. 更多例句:  下一页

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Last modified time:Sun, 10 Aug 2025 00:29:56 GMT